过载爱
以心跳驱动计算机过载的游戏剧场:卡顿、掉帧与系统故障被转化为关于欲望与爱的怪诞美学。
项目档案
作品、系统与现场
以心跳驱动计算机过载的游戏剧场:卡顿、掉帧与系统故障被转化为关于欲望与爱的怪诞美学。
原始记录
来自原作品页面的说明
以下内容保留原始英文记录,中文版本待整理。 TECHNICAL INFO / 技术细节 - software (color, sound) for screen or projector / 游戏程序(视频,声音) ,屏幕或投影显示 - dimensions variable / 尺寸可变 we use “K” to Beat, we use “ J/I” to Look strong Love's unceasing desire occupies a vast mental space, which I have transformed into the logic of a game theater. Here, heartbeats drive the computer to overload, serving as a grotesque metaphor for my experiences with love. The series is an exploration of game media in a contemporary context. The program is driven by inexpensive heartbeat sensors that trigger scene drops with high-polygon character models equipped with physical collision detectors, thus imposing computational loads on the computer. Stuttering, overloading, and frame drops become the main aesthetic expressions of this work. Based on the game program and its fault-triggering logic, I have experimented with extending various media, attempting to trigger overloads through different actions and interactive methods to generate interesting dynamics.

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